/EMULATE, /EM name -> all speech typed by the DM will appear to come from "name" /MODIFY -> no longer works... May or may not come back. /MAP END -> stops capture of the MAP data /MAP BEGIN -> starts saving everything you type into the MAP variable /PHRASE,/P monster phrase -> sets a monster's phrase to new phrase Both a "hit" modifier and "damage" modifier may be set Abbreviations stand for: [Hit Miss Crit Fumble] OR [DamageHeavy DamageLight] /FUDGE,/F [H M C F] or [DH DL] -> affects next attack by anyone /TARGET, /T target -> set LastTarget for the current initiative monster to target or attacks LastTarget if target is omitted /ATTACK,/A monster target -> attacks from monster to the target (player or monster) /SAY monster phrase -> speaks from a monster /WAIT - (DM or current player) moves current monster or player to the end of the initiatives for this round /NEXT - (DM or current player) moves to next initiative number /INIT -> starts a new round of initiative rolls /DAMAGE,/DAM X monster -> stores X damage to monster /CLEAR,/CL -> removes all monster /DELETE,/DEL monster -> removes a monster /ADD monster init THACO 2d6+2 HP AC phrase -> adds a new monster /DO monster phrase -> shows action for a monster DM Commands: ("monster" refers to a full name of a monster, capitalization is ignored) =========================== DM Only Commands ===========================